While slower than Minekaze, Mutsuki still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. Stay away from enemy ships - at least 7 km - and only fire her guns in self-defense if she's already detected. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Mutsuki features two triple-tube torpedo mounts with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. However, she does suffer from quite a long reload time (well over a minute), which Minekaze does not. Much like Minekaze, Mutsuki is heavily reliant on her torpedoes to perform well. With Update 0.5.15, Mutsuki drops a tier and is now considered a contemporary of Minekaze, a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament. sh was basically a downgrade from Minekaze. In her previous incarnation at Tier VI, players sometimes referred to Mutsuki as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers - torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc.
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